(In judo, it is always the highest quality score that wins, so one waza-ari will beat any number of yukos.) If the point totals are the same, the outcome is decided in favor of whichever judoka has accumulated fewer shidos (penalties). If the number of waza-aris is the same, then whichever judoka has more yukos will win. Whichever judoka has more waza-aris will win. If the match goes the distance, the winner is decided on the basis of which judoka has accumulated the highest quality score. Opponent receives four shido penalties for minor rule violations.Opponent receives a hansoku-make penalty for a serious rule violation.Scoring an ippon (the four ways to end a match by ippon are described in the next section).The following are ways a match could end before time expires. If a competitor receives a fourth shido in one match, those shidos become a hansoku-make, which immediately ends the match. Some examples are: non-combativity (player does not attack enough), intentionally stepping out of bounds, playing too defensively, putting a hand directly on the opponent's face. Assessed for any rules violation that does not merit immediate disqualification. Can be assessed for fouls such as intentionally trying to injure the opponent, unsportsmanlike conduct or for repeated violations of the rules. Calls for immediate disqualification of the offending judoka. There are two levels of penalties in judo, listed below from most severe to least severe.ġ. Below are the "point equivalents" that would correspond with each type of score. However, to better understand the scoring, it may be easiest to look at the scoreboard as if it were showing cumulative point totals. The scoring is actually displayed as three separate columns, with a tally shown for each of the different types of scores. When watching a judo match, there will typically be a scoreboard that reflects the various scores that the competitors have earned during the match. Referee's hand signal: arm 45-degrees out from the side. No number of yukos equal a waza-ari or an ippon in the final tabulation of the match's outcome. A yuko is also given for immobilizing an opponent with a hold for 10 seconds or more, but less than 15 seconds. A common yuko is throwing an opponent on his side, as opposed to on his back. Yuko: Usual definition is "almost waza-ari." A yuko is awarded for a throw that is "partially lacking" in two of the three elements of an ippon: putting the opponent on his back, speed of throw, force of throw. Referee's hand signal: arm out at shoulder level from the side.ģ. Earning two waza-aris in a match is equivalent to an ippon and will immediately end the match. Waza-ari is also awarded for immobilizing an opponent for 15 seconds or more, but less than 20 seconds. Waza-ari: A throw which shows power and superiority but isn't clear enough to be an ippon, either because the opponent didn't land "largely on his back" or because the throw lacked speed or force. Referee's hand signal: arm straight up.Ģ. Equivalent to a knockout in boxing or a pin in wrestling. Ippon: A full throw in which a contestant throws his opponent to the mat with "considerable force and speed" so the opponent lands "largely on his back." An ippon is also awarded when a contestant immobilizes his opponent with a grappling hold-down for 20 seconds, or when an opponent gives up or passes out. There are three different types of scores in judo, listed below in order from highest-scoring to lowest-scoring.ġ. Once the referee indicates the winner, the two competitors will bow to each other before leaving the mat. There are not multiple rounds during regulation time, but if there is no winner at the end of regulation time, judokas will compete in a sudden-death "golden point" overtime.Īt the end of a match, the competitors will adjust their judogi and face one another. Regulation time for all men's matches will be five minutes, and regulation time for all women's matches will be four minutes.
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